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I'm Rafael Ocariz

​Since the beginning, my dream was to develop extraordinary games. In 2011, I shifted from my career in Mechanical Engineering to Game Development.

During the last 12 years, I honed my skills in mathematics for games and programming (my main languages are C#, Python, Lua, C++, and C, but I have strong skills in Swift, Objective-C, Assembly, and Java).

I'm also always looking forward to knowing the best possible solutions in the Industry for a number of problems on UI, gameplay, 3D, animation, and multiplayer (I use Unity and Unreal Engine for that).

Parallel to that, as a Game Creator myself (not just a programmer for a game company) I develop skills in worldbuilding, level design, game writing, game design, 3D modeling, animations, and UX research and design.
I like to always feed my mind with content (by consuming, books, movies, series, and games) to enhance my creativity and pool of ideas. I like to stay up to date with the market and audience.

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PROJECTS

Below I'm listing the projects I developed and shipped while working in the Games Industry as a full-time employee

Below are products I have worked while a contractor or freelancer

Below there are other projects I have worked on as pet projects.
Some are training results and one was released to Android by Hex Onix.

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